Hello,
this is my first post.
I've been using the various LEGO CADs (LDD, LDraw, Stud.Io) mainly to render parts for a videogame i'm making.
Now, I have two questions, I really appreciate any answer I can get, because I'm no newbie but all of this is getting really confusing and I'm just thinking I need some clarifications.
QUESTION #1 - PARTS MISSING
Ok, I find that LDD, Stud.Io and LDraw have a lot of parts, but when it comes on minifigures the three lack a lot, really a lot of parts that I have phisically. Now, don't get me wrong, I KNOW that there is a lot of work behind anything so that every part is a lot of work from people not paied for the job, so really I understand this. But I take also into account that I am doing something wrong EG. not working properly or not looking in the right place.
So: is that true that minifigure weapons, headgear and armours (I am doing a fantasy game) are so few, or am I looking in the wrong direction?
QUESTION #2 - BLENDER
Ok, the game I'm making it's a 2d classical styled one, so I just need renders. But I really wish to move to 3d sooner or later. I found out that my framework fully supports Blender, so I'd need something that correctly takes stuff into Blender. Well, I found here a plugin... so I was excited I tried to create a minifigure in LDraw, the simplest one, but I didn't see it correctly into Blender. So something didn't work properly. So: did anyone try to render or better animate a minifigure into Blender? If yes, I'd really like to know which process they underwent because that would be a life saver in order to create a working model of a minifigure who walks, jumps and does stuff.
Thank you very much and Merry Christmas.
this is my first post.
I've been using the various LEGO CADs (LDD, LDraw, Stud.Io) mainly to render parts for a videogame i'm making.
Now, I have two questions, I really appreciate any answer I can get, because I'm no newbie but all of this is getting really confusing and I'm just thinking I need some clarifications.
QUESTION #1 - PARTS MISSING
Ok, I find that LDD, Stud.Io and LDraw have a lot of parts, but when it comes on minifigures the three lack a lot, really a lot of parts that I have phisically. Now, don't get me wrong, I KNOW that there is a lot of work behind anything so that every part is a lot of work from people not paied for the job, so really I understand this. But I take also into account that I am doing something wrong EG. not working properly or not looking in the right place.
So: is that true that minifigure weapons, headgear and armours (I am doing a fantasy game) are so few, or am I looking in the wrong direction?
QUESTION #2 - BLENDER
Ok, the game I'm making it's a 2d classical styled one, so I just need renders. But I really wish to move to 3d sooner or later. I found out that my framework fully supports Blender, so I'd need something that correctly takes stuff into Blender. Well, I found here a plugin... so I was excited I tried to create a minifigure in LDraw, the simplest one, but I didn't see it correctly into Blender. So something didn't work properly. So: did anyone try to render or better animate a minifigure into Blender? If yes, I'd really like to know which process they underwent because that would be a life saver in order to create a working model of a minifigure who walks, jumps and does stuff.
Thank you very much and Merry Christmas.