Materials swap system
2019-07-09, 20:22 (This post was last modified: 2019-07-09, 20:26 by Michael Horvath.)
2019-07-09, 20:22 (This post was last modified: 2019-07-09, 20:26 by Michael Horvath.)
For my POV-Ray scenes I have a created a system whereby you can take geometry generated by Program A and apply materials generated by Program B. For instance, I have geometry generated by LDView and materials generated by LDCad. You can see it in action here:
https://github.com/mjhorvath/Mike-LDraw-...ter/povray
See this test wrapper file for a simple example:
https://github.com/mjhorvath/Mike-LDraw-...esting.pov
There are additional sets of materials I have modified to include support for blurred reflections and subsurface scattering.
I got the idea from Damien and expanded upon it. This system is also in use in Datsville currently.
LMKWYT
https://github.com/mjhorvath/Mike-LDraw-...ter/povray
See this test wrapper file for a simple example:
https://github.com/mjhorvath/Mike-LDraw-...esting.pov
There are additional sets of materials I have modified to include support for blurred reflections and subsurface scattering.
I got the idea from Damien and expanded upon it. This system is also in use in Datsville currently.
LMKWYT