Materials swap system

Materials swap system
For my POV-Ray scenes I have a created a system whereby you can take geometry generated by Program A and apply materials generated by Program B. For instance, I have geometry generated by LDView and materials generated by LDCad. You can see it in action here:

See this test wrapper file for a simple example:

There are additional sets of materials I have modified to include support for blurred reflections and subsurface scattering.

I got the idea from Damien and expanded upon it. This system is also in use in Datsville currently.

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