Rotation Problem in LDCad
2016-07-16, 17:48 (This post was last modified: 2016-07-16, 17:49 by Darren Carlson. Edit Reason: Incorrect attachment )
2016-07-16, 17:48 (This post was last modified: 2016-07-16, 17:49 by Darren Carlson. Edit Reason: Incorrect attachment )
I've attached the mpd so you can mess with it and understand the problem.
Edit Bunk_V2.
You'll see submodel Bunk_Wall_Rear2 in there. Notice how it's rotation is out of whack. Even with 1deg rotation, I can't get this part to line up correctly.
I think the problem is actually in the subfile itself. I think I got the rotation all whacky in there while creating it. And it probably goes all the way back to Cab_Wall_Rear which I duplicated to create Bunk_Wall_Rear.
Is there a way to select all of the parts and "center" everything in 3 dimensions?
Darren
Edit Bunk_V2.
You'll see submodel Bunk_Wall_Rear2 in there. Notice how it's rotation is out of whack. Even with 1deg rotation, I can't get this part to line up correctly.
I think the problem is actually in the subfile itself. I think I got the rotation all whacky in there while creating it. And it probably goes all the way back to Cab_Wall_Rear which I duplicated to create Bunk_Wall_Rear.
Is there a way to select all of the parts and "center" everything in 3 dimensions?
Darren