OpengGL color / material properties

Re: OpengGL color / material properties
Ok, I've managed to get chrome more 'chromy'.

[Image: chromeTest.png]

but I'm still not completely happy, it's like you need to watch the picture for awhile in order to 'learn' the contrast, so the longer you look the more metal/chrome it starts to look.

But on the other hand I think this is the best you can do without using texture maps and or custom shaders, or does anybody have has a different insight?

Also it seems the current LDConfig doesn't use the 'matte metal' property for any color, I would have expected it to be used for at least magnets or something.
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Re: OpengGL color / material properties - by Roland Melkert - 2013-09-03, 16:47

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