Parsable Meta-Data for High-detail vs. Low-detail parts and primitives


Re: Parsable Meta-Data for High-detail vs. Low-detail parts and primitives
#41
I like that and the way you have incorporated support for logoed studs.

I'd like some opinion from developers who would need to parse this, particularly the optional second parameter to SEGMENTS.

I have two concerns about incorporating this metadata into the existing LDConfig.ldr file
- are existing applications robust enough to ignore !PRIMITIVE-DETAIL meta-statements, or have they assumed (incorrectly) that the file is just for colour palette configuration information?
- would this need to be duplicated in LDCfgalt.ldr which would not be good (meta)data management practise?
Chris (LDraw Parts Library Admin)
Reply
« Next Oldest | Next Newest »



Messages In This Thread
Re: Parsable Meta-Data for High-detail vs. Low-detail parts and primitives - by Chris Dee - 2013-08-21, 11:29

Forum Jump:


Users browsing this thread: 2 Guest(s)