Parsable Meta-Data for High-detail vs. Low-detail parts and primitives


Re: Parsable Meta-Data for High-detail vs. Low-detail parts and primitives
#40
I wonder did my post somehow slip unnoticed, but I suggested having a p/logostuds for this purpose. Also I'd still suggest using LDConfig.ldr for this, it seems to be the proper place for this IMO. Furthermore I think we should also adopt the tag-value syntax of the !COLOUR meta command so as to future-proof it should we need to improve it sometime. This allows having tags for stud logos and addresses Chris's concerns about p/'s status as default.

This would make my suggestion something like this:
Code:
0 !PRIMITIVE-DETAIL FOLDER p/0         SEGMENTS 0            DESCRIPTION "Ultra-low resolution"
0 !PRIMITIVE-DETAIL FOLDER p/8         SEGMENTS 8            DESCRIPTION "Low resolution"
0 !PRIMITIVE-DETAIL FOLDER p           SEGMENTS 16 DEFAULT   DESCRIPTION "Standard"
0 !PRIMITIVE-DETAIL FOLDER p/logostuds SEGMENTS 16 STUDLOGOS DESCRIPTION "Logoed studs"
0 !PRIMITIVE-DETAIL FOLDER p/48        SEGMENTS 48           DESCRIPTION "High resolution"
Reply
« Next Oldest | Next Newest »



Messages In This Thread
Re: Parsable Meta-Data for High-detail vs. Low-detail parts and primitives - by Santeri Piippo - 2013-08-21, 6:52

Forum Jump:


Users browsing this thread: 1 Guest(s)