Decreasing poly count on models


Re: Decreasing poly count on models
#16
i finally got around and tested this thing, with a slightly different algorithm.
I tested it on one of my models (this one) and the results are that i was able to go from 71k triangles to 32k. While this is substantial (more than 50% off), i was expecting something better. Stacking parts should hide both top studs and bottom "female studs" cylinders and internal boxes, greatly reducing face count. But probably rounded parts and wheels (that have a lot of insets) still make a huge face count.
Performances were quite slow, requiring tens of minutes to get around a model (of course it was a completely un-optimized test).
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Decreasing poly count on models - by Nicola - 2013-02-14, 16:17
Re: Decreasing poly count on models - by Nicola - 2013-04-24, 12:35

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