Question on faces


Re: Question on faces
#5
In OpenGL, there are two settings to get the "back" side of faces to render. Two-sided lighting must be enabled if using OpenGL's lighting, and GL_CULL_FACE must be disabled. LDView does this for non-BFC geometry. However, Philo's suggestion of drawing the triangle twice with opposite windings is probably a better solution, and if I were doing things over again, that's probably what I would do.
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Messages In This Thread
Question on faces - by Nicola - 2012-11-22, 19:42
Re: Question on faces - by Steffen - 2012-11-22, 20:23
Re: Question on faces - by Philippe Hurbain - 2012-11-23, 10:17
Re: Question on faces - by Steffen - 2012-11-23, 18:50
Re: Question on faces - by Travis Cobbs - 2012-11-25, 2:49
Re: Question on faces - by Nicola - 2012-11-26, 14:16
Re: Question on faces - by Nicola - 2012-11-26, 15:00
Re: Question on faces - by Philippe Hurbain - 2012-11-26, 16:13
Re: Question on faces - by Nicola - 2012-11-26, 16:19
Re: Question on faces - by Magnus Forsberg - 2012-11-26, 17:28
Re: Question on faces - by Nicola - 2012-11-26, 19:17

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