LSC: Define TEXMAP resolution and naming conventions


Re: LSC: Define TEXMAP resolution and naming conventions
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Allen Smith Wrote:I automatically rescale them in my implementation.Allen

Yes it's quite trivial on modern hardware, but when needed (e.g OpenGL 1.1) I pad them to the nearest power dimensions and use non 1.0 u v coordinates to compensate.
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Re: LSC: Define TEXMAP resolution and naming conventions - by Roland Melkert - 2013-02-08, 18:23

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