Texture Standard


Re: Texture Standard
#13
Roland Melkert Wrote:If the texture spec isn't maintained by the lsc, why do we need to discuss changes for it?

Cos' apparently there were severe concerns about some flaws which had to be ironed out first.

Roland Melkert Wrote:Wouldn't that be better off in a public thread so everybody can participate. In the end we only need to vote about taking the whole thing into the official spec or not (although the steerco already decided on that).

No. We just do some cosmetics (the missing pics.) before moving the whole thing to the specs.

Roland Melkert Wrote:imho I consider this spec as 'non' LSC at the moment (Respecting Joshua's whishes).

Please read: http://forums.ldraw.org/showthread.php?t...86#pid5086

Believe me I'm really unhappy how the whole thing has to be handled. Point is, if we want textures in LDraw parts without starting from scratch there is this way or the highway. Feel free to come up with your own proposal for texture - with the cavit that we have the freedom to turn it up-side-down ;-)

w.
LEGO ergo sum
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Messages In This Thread
Texture Standard - by Orion Pobursky - 2012-05-26, 0:16
Re: Texture Standard - by Travis Cobbs - 2012-05-26, 1:24
Re: Texture Standard - by Roland Melkert - 2012-05-28, 19:07
Re: Texture Standard - by Willy Tschager - 2012-05-28, 20:27
Re: Texture Standard - by Allen Smith - 2012-05-29, 4:33
Re: Texture Standard - by Travis Cobbs - 2012-05-29, 5:14
Re: Texture Standard - by Willy Tschager - 2012-06-11, 20:58
Re: Texture Standard - by Chris Dee - 2012-08-09, 8:56
Re: Texture Standard - by Travis Cobbs - 2012-08-10, 16:15
Re: Texture Standard - by Travis Cobbs - 2012-08-11, 4:08
Re: Texture Standard - by Willy Tschager - 2012-08-28, 13:32
Re: Texture Standard - by Roland Melkert - 2012-08-28, 16:50
Re: Texture Standard - by Willy Tschager - 2012-08-30, 12:15

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