Texture Standard


Re: Texture Standard
#2
I put the corrected full spec here. Barring errors that I missed, this is the spec that Joshua and I used during LDView's and Foundry's implementation for the PLANAR projection method, along with the syntax and parameters that will be needed for CYLINDRICAL and SPHERICAL projection methods.
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Messages In This Thread
Texture Standard - by Orion Pobursky - 2012-05-26, 0:16
Re: Texture Standard - by Travis Cobbs - 2012-05-26, 1:24
Re: Texture Standard - by Roland Melkert - 2012-05-28, 19:07
Re: Texture Standard - by Willy Tschager - 2012-05-28, 20:27
Re: Texture Standard - by Allen Smith - 2012-05-29, 4:33
Re: Texture Standard - by Travis Cobbs - 2012-05-29, 5:14
Re: Texture Standard - by Willy Tschager - 2012-06-11, 20:58
Re: Texture Standard - by Chris Dee - 2012-08-09, 8:56
Re: Texture Standard - by Travis Cobbs - 2012-08-10, 16:15
Re: Texture Standard - by Travis Cobbs - 2012-08-11, 4:08
Re: Texture Standard - by Willy Tschager - 2012-08-28, 13:32
Re: Texture Standard - by Roland Melkert - 2012-08-28, 16:50
Re: Texture Standard - by Willy Tschager - 2012-08-30, 12:15

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