2D (ortho) editing


Re: 2D (ortho) editing
#16
Interesting. While I know how it works, I've never actually used OpenGL selection. I guess I'm not surprised that it's slow. The one time I needed to do selection in an OpenGL app, it was an iOS app, and OpenGL ES doesn't have selection. I just had it draw the whole scene using object IDs as colors, then checked the color at the touch point. (For obvious reasons, I never showed the user the drawing used for selection.) I may at some point in the future investigate your method, since I expect it would still be faster just because of the bounding box tests.
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Messages In This Thread
2D (ortho) editing - by Roland Melkert - 2012-05-03, 20:19
Re: 2D (ortho) editing - by Tim Gould - 2012-05-03, 21:30
Re: 2D (ortho) editing - by Roland Melkert - 2012-05-03, 22:09
Re: 2D (ortho) editing - by Tim Gould - 2012-05-04, 0:52
Re: 2D (ortho) editing - by Roland Melkert - 2012-05-04, 16:20
Re: 2D (ortho) editing - by Travis Cobbs - 2012-05-04, 18:04
Re: 2D (ortho) editing - by Roland Melkert - 2012-05-04, 18:14
Re: 2D (ortho) editing - by Travis Cobbs - 2012-05-04, 18:23
Re: 2D (ortho) editing - by Willy Tschager - 2012-05-04, 12:08
Re: 2D (ortho) editing - by Philippe Hurbain - 2012-05-04, 12:23
Re: 2D (ortho) editing - by Steffen - 2012-05-04, 15:55
Re: 2D (ortho) editing - by Roland Melkert - 2012-05-04, 16:05
Re: 2D (ortho) editing - by Steffen - 2012-05-04, 16:09
Re: 2D (ortho) editing - by Roland Melkert - 2012-05-04, 16:38
Re: 2D (ortho) editing - by Travis Cobbs - 2012-05-04, 18:10
Re: 2D (ortho) editing - by Roland Melkert - 2012-05-04, 18:27
Re: 2D (ortho) editing - by Tim Gould - 2012-05-04, 23:57
Re: 2D (ortho) editing - by Travis Cobbs - 2012-05-05, 17:36
Re: 2D (ortho) editing - by Roland Melkert - 2012-05-06, 16:43
Re: 2D (ortho) editing - by Roland Melkert - 2012-05-12, 20:06

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