Problem with transformation matrices on some parts


RE: Problem with transformation matrices on some parts
#7
(2023-04-10, 14:07)Jonathan N Wrote: Different libraries have different conventions for how the matrix entries are initialized and accessed. You should be able to call the decompose function on your matrix to double check that it's working properly. The translation, scale, and rotation vectors should match what you expect if everything is working properly. I would also double check the matrix multiplication itself since A*B != B*A in general.
I may have found the problem....
So I am writing an io file parser, not one for specifically an ldr file. And those .io files have three ldr files in them. One of them has all resolved subparts (or whatever you call them Big Grin) in them so you don't need to load all the needed files for that but have them all things you need in just one. And I was always working with that file (it's the "model2.ldr" one).
And what could be is that this file just has wrong values in it... at least that's what I do expect rn Tongue
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RE: Problem with transformation matrices on some parts - by Florentin - 2023-04-10, 15:05

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