LDCad Advanced rotation techniques


RE: Advanced rotation techniques
#9
(2022-07-25, 20:54)Roland Melkert Wrote: You can also extend the script to apply the rotation to the whole selection instead of just the first 3 items.

That's what I was thinking, any items beyond three would be rotated also—and it would take the first part in the selection as the rotation center, like usual?

Quote:There's always room for improvement Smile

Indeed. Smile  Maybe by selecting another three points, you could establish them as the "target" plane. Although, you probably wouldn't know those three points until you've worked out the rotation, so a stepwise approach is probably necessary for cases like those.

Only thing I'm still not sure of is, how can I find the XYZ values for this dialog:
   
Like if I want to select two helper parts, then rotate the main part around the vector connecting them?
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Advanced rotation techniques - by N. W. Perry - 2022-07-22, 13:40
RE: Advanced rotation techniques - by N. W. Perry - 2022-07-25, 21:32

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