RE: Axle primitives incompatibility with HD primitives
2022-03-23, 14:45 (This post was last modified: 2022-03-23, 14:45 by Max Murtazin.)
2022-03-23, 14:45 (This post was last modified: 2022-03-23, 14:45 by Max Murtazin.)
(2022-03-23, 14:26)N. W. Perry Wrote: do the vertices of an axle prim match up with the 1/48th sectors?
No, they don't (except for the 4 that match with circular primitives of any resolution).
Btw, I have made set of the high-res axle primitives that fit the high-res circular primitives. Not much would need to be polished about these if it would be decided to add high-res primitives (would be mostly naming and some other minor stuff, like conlines on axlehol8). This includes not all axle primitives, but it's enough for demo of making high-res axle ones is enough for fix of the problem: