Another possible use for !FLOAT meta


RE: Another possible use for !FLOAT meta
#2
Funny this is actually, sort of, how animation works in LDCad.

It pushes the current model matrix at playback start for all animated things on a stack and resets it every frame, mainly because I ran into major rounding problems otherwise Smile

I like your !FLOAT suggestion, but do you know LPUB3D is also working on a new buffer exchange replacement meta?

It might be better to combine your efforts with them so we don't end up with a zillion different meta's doing the same things.
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RE: Another possible use for !FLOAT meta - by Roland Melkert - 2021-09-06, 18:42

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