Problem with perspective in LPub3D


RE: Problem with perspective in LPub3D
#13
(2019-10-31, 12:45)Trevor Sandy Wrote: I forgot to mention that it is also necessary to set "Apply Camera Angles" to Renderer. As LPub3D is rotating the model before calling the renderer, there is no difference when the projection is changed. 



Nevertheless, this setting will not address all the unexpected behaviour. You are likely to generate an empty page because of the LPub3D calculated camera distance.

This behaviour has been corrected - See GitHub ticket #378 for the latest status.

Cheers,
Hello Trevor,
many Thanks for your help! I will try your workaround in ticket 378!
Kind regards
Stefan
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RE: Problem with perspective in LPub3D - by Stefan Weinert - 2019-10-31, 16:14

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