[LDCad] Custom flex object question


RE: [LDCad] Custom flex object question
#4
(2019-08-30, 17:24)Orion Pobursky Wrote: The top axles are longer than the bottom ones. If I stick a control point on the center piece then I'd have to position and rotate it manually. I don't want to do that, I want its postion and rotation to follow the overall curve.
I see, it might work if you use a bit of roll otherwise the connection to the pins will deform.

But in the end the generator was more or less designed with round/symmetric parts in mind. Stretching the two axles as one will only work up to a certain point.

Minimizing the number of control points might help as it will prevent weird jumps in the shape which will be amplified otherwise (like the misalignment of the two axle ends connected to the pins)

You could use this template to roughly place the pins part, then copy paste the posori from the fallback and use loose axles to do the real placements.
Reply
« Next Oldest | Next Newest »



Messages In This Thread
RE: [LDCad] Custom flex object question - by Roland Melkert - 2019-08-30, 17:47

Forum Jump:


Users browsing this thread: 1 Guest(s)