Converting a Large Scale Project into a generic 3D format


RE: Converting a Large Scale Project into a generic 3D format
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(2019-08-07, 15:27)kevlamar Wrote: here are a few of the POV-Ray export features that i need explained to me. Is there a glossary somewhere that explains these?

1) assummed gamma  (value)
2) fake seams  (value)
3) radiosity (i think i have this one figured out)
4) fov corrections  (check/unchech)
5) gernerate  (check/unchech)
6) enable AA  (check/unchech)
7) thresshold  (value)
I'm not sure you are talking specifically about LDCad's or LDView's povray export, but:

1: This has to do with display technology, for Povray 3.7 is should be 1.0 unless you are doing something artsy.
2: LDraw parts have no bevels so stacked bricks will show up like a single object. This option introduces small spaces inbetween parts to 'fake' the bevels so it looks more like real stacked bricks.
3: Lighting model, if enabled gives more realistic images but will be slower to render (especially on the HQ setting).
4: This is LDCad specific and will enable/disable composition correction in order to keep the framing identical (with some padding if needed) to how it was during export.
5: Don't know what you mean with that.
6: anti-aliasing an internet search can explain this in detail
7: This is a sub option which controls the anti-aliasing quality.
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RE: Converting a Large Scale Project into a generic 3D format - by Roland Melkert - 2019-08-08, 18:34

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