LDView povray export


RE: LDView povray export
#13
(2019-06-22, 2:48)Michael Horvath Wrote: If you want to be consistent then you may change the LDXFloor true/false flag to LDXSkipFloor since you are just toggling an object on/off versus changing the informational value of data.

Actually the LDXSkip... checks are all for things that can't be set via the UI, so my using LDXSkipBackround would be consistent for that since I wasn't planning on adding it to the UI. Having said that, disabling the background via the UI is a reasonable thing to do, so I will add an LDXBackground variable, which will be able to be set from the options UI, and I will have its default value be 1. Note that LDXSkipCamera is only useful if you have manually defined the camera yourself somewhere else. So not having that accessible from the UI makes sense.
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Messages In This Thread
LDView povray export - by Michael Horvath - 2019-06-20, 6:47
RE: LDView povray export - by Travis Cobbs - 2019-06-20, 17:37
RE: LDView povray export - by Michael Horvath - 2019-06-20, 23:03
RE: LDView povray export - by Travis Cobbs - 2019-06-21, 2:04
RE: LDView povray export - by Michael Horvath - 2019-06-21, 21:56
RE: LDView povray export - by Orion Pobursky - 2019-06-21, 22:00
RE: LDView povray export - by Travis Cobbs - 2019-06-21, 23:53
RE: LDView povray export - by Travis Cobbs - 2019-06-22, 19:48
RE: LDView povray export - by Michael Horvath - 2019-06-25, 12:40
RE: LDView povray export - by Travis Cobbs - 2019-06-21, 3:46
RE: LDView povray export - by Steffen - 2019-06-23, 1:31
RE: LDView povray export - by Travis Cobbs - 2019-06-23, 1:48
RE: LDView povray export - by Michael Horvath - 2019-06-25, 23:35
RE: LDView povray export - by Travis Cobbs - 2019-06-26, 1:42

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