The adventures of building a web renderer


RE: The adventures of building a web renderer
#8
(2018-11-09, 11:44)Lasse Deleuran Wrote: Psych: Memory usage: 36.3MB. [color=#000000]Rendering time: 1.039ms. Number of points: [color=#000000]375.432.[/color][/color]
Executor: Memory usage: 862MB. [color=#000000]Rendering time: 1.8185ms. Number of points: [color=#000000]11.333.253.[/color][/color]

[color=#000000][color=#000000]This is what happens when you combine points for the full models:[/color][/color]

[color=#000000][color=#000000]Psych: Memory usage: [color=#000000][color=#000000]16.6MB. Rendering time: [color=#000000]3.121ms. Number of points: [color=#000000]99.687.[/color][/color][/color]
[/color][/color][/color]
Executor: Memory usage: [color=#000000]313MB. Rendering time: [color=#000000]99.495ms. Number of points: [color=#000000]2.700.145.[/color][/color][/color]


[color=#000000][color=#000000][color=#000000]That rendering time is completely unacceptable. Here is what happens when points are only combined for the individual parts (not the full mode:[/color][/color][/color]

I don't understand how can it become slower, or are you counting the preparations too?

In LDCad each part gets prepared for rendering separability and the result is stuffed in VBO.
Also finding the unique points is not only useful for indexed meshes but also very helpful during smoothing.
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RE: The adventures of building a web renderer - by Roland Melkert - 2018-11-09, 19:38

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