RE: LPub3D 1.3.0 Released !
2016-05-27, 2:12 (This post was last modified: 2016-05-27, 2:15 by Trevor Sandy. Edit Reason: typo )
2016-05-27, 2:12 (This post was last modified: 2016-05-27, 2:15 by Trevor Sandy. Edit Reason: typo )
(2016-05-26, 10:01)Milan Vančura Wrote:(2016-05-26, 6:01)Trevor Sandy Wrote: Greetings Jetro - The bad news is I did not have any spare time to update LPub3D over the last 3 months. The good news is I now have some time and have been doing some bug-fixing. I'll also take a look at some of the requested enhancements, including the one above. Cheers.
Hi Trevor. It's nice to see you back. Please, can one of those feature requests or bugs fixed be "fix the Linux/Mac build" so I can both test and use LPub3D instead of LPub4 - and others, too?
Milan - A Mac port is on my short list of enhancements. Should not be a problem just a lot of busy work to qualify all functionality on that platform. I'll probably need some outside help with the Linux port as I don't have a dev environment - but let's see. Tonight I finished a long and painful LPub3D foundation upgrade to Qt 5.6. A lot of new capabilities will now be available. Cheers.