Slope Meta Command


Re: Slope Meta Command
#7
Do I understand you correctly that you just want to give one (or more in case of wedges) surfaces that need bumps.

Now if there is a pattern, it is then the task of the renderer to look for the right triangles and quads that are on that surface to apply the bumps to them.

Wouldn't it be easier if the renderer can rely on the part syntax that all surfaces that require bumps to be in the "SLOPE" bracket?
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Messages In This Thread
Slope Meta Command - by Orion Pobursky - 2015-10-21, 1:59
Re: Slope Meta Command - by Travis Cobbs - 2015-10-21, 4:37
Re: Slope Meta Command - by Gerald Lasser - 2015-10-21, 11:59
Re: Slope Meta Command - by Roland Melkert - 2015-10-21, 16:49
Re: Slope Meta Command - by Travis Cobbs - 2015-10-22, 4:21
Re: Slope Meta Command - by Orion Pobursky - 2015-10-22, 4:48
Re: Slope Meta Command - by Gerald Lasser - 2015-10-22, 7:08
Re: Slope Meta Command - by Roland Melkert - 2015-10-22, 16:30
Re: Slope Meta Command - by Michael Horvath - 2015-10-26, 0:03
Re: Slope Meta Command - by Orion Pobursky - 2015-10-26, 4:20
Re: Slope Meta Command - by Roland Melkert - 2015-10-26, 19:10
Re: Slope Meta Command - by Ben Supnik - 2015-11-18, 1:58
Re: Slope Meta Command - by Roland Melkert - 2015-11-18, 20:45
Re: Slope Meta Command - by Orion Pobursky - 2015-11-19, 2:39
Re: Slope Meta Command - by Roland Melkert - 2015-11-19, 18:10
Re: Slope Meta Command - by Ben Supnik - 2015-11-20, 1:15
Re: Slope Meta Command - by Roland Melkert - 2015-11-20, 18:48
Re: Slope Meta Command - by Ben Supnik - 2015-11-25, 15:57
Re: Slope Meta Command - by Magnus Forsberg - 2015-11-19, 17:34
Re: Slope Meta Command - by Roland Melkert - 2015-11-19, 18:18

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