Heightmap to brick converter?


RE: Heightmap to brick converter?
#22
I have also worked with mesh-based terrain where each pixel of the heightfield represents a 640x640 unit area (i.e. a normal baseplate).

Two problems:

1. There are many many steps to get to the final product, using several different software (some I wrote myself).
2. You can't easily edit the mesh inside MLCad, LDCad, etc. Rendering the mesh happens fast if it is a single object. Rendering is very very slow if you load all the triangles as individual sub-parts. If you want to raise or lower a vertex, you have to manually modify every triangle that meets at that vertex.

Here are some instructions:

https://sourceforge.net/p/datsville/wiki...ldMachine/
https://sourceforge.net/p/datsville/wiki...ldsWilbur/

Here are some pictures as well as a download link to the terrain files:

https://forums.ldraw.org/thread-17107.html

This process is not streamlined at all!
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RE: Heightmap to brick converter? - by Michael Horvath - 2019-06-19, 6:04

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