Need for BFC INVERTNEXT / primitives?


Re: Need for BFC INVERTNEXT / primitives?
#6
I agree that having everything be CCW makes sense, but I don't agree that this makes things much easier for coding a renderer. Supporting INVERTNEXT requires supporting switching the order of points. Given that constraint, it's pretty trivial to also support CW/CCW.
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Re: Need for BFC INVERTNEXT / primitives? - by Travis Cobbs - 2014-11-04, 18:25

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