Thoughts on animation scripting language

Re: Thoughts on animation scripting language

there is another face of the problem you have to consider: in most technic models the connections among parts are not so easy to understand so it may be a bit hard to understand wich parts move and wich not if the program itself is not able to recognize at least that.

Furthermore the same parts can move differently depending on the rotation axle or if they are part of quadrilateral structure and so one.
Defining the rotation and scripting of a steering system may be relatively easy, but describing the movement of a deformable quadrilateral structure (or of a Theo Jensen mechanism!) will be really, really hard.

Obviously these considerations are nearly irrilevant for animating a minifig, a simple vehicle or other simple moving structures.

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Re: Thoughts on animation scripting language - by Sergio Reano - 2014-02-20, 14:57

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