Thoughts on animation scripting language


Re: Thoughts on animation scripting language
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To echo what others have said, Lua is a solid choice for this -- it seems to be popular with non-programmer artist types in the game-dev world, so I wouldn't worry too much about initial hurdle. In the long term Lua will scale up for larger scripts, and you can move to LuaJIT for better performance.
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Re: Thoughts on animation scripting language - by Ben Supnik - 2014-02-06, 2:15

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