Thoughts on animation scripting language


Re: Thoughts on animation scripting language
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I've been looking more into LUA and it seems relatively easy to embed in a c++ program. Only thing I'm worrying about is how to handle matrix math which must be shared with the C++ matrix/vector objects (although I'm thinking using handles would probably work)

It would save alot of dev time if I could embed LUA in say couple of days and spend the rest of my time fine tuning the animation api toolset/interface, so at the moment I'm leaning towards LUA.

Does anyone here have experience embedding LUA, of knows of a better alternative?
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Re: Thoughts on animation scripting language - by Roland Melkert - 2014-02-05, 18:13

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