Experimental part snapping in LDCad 1.3


Re: Experimental part snapping in LDCad 1.3 [Version 2.0]
#28
Just wanted to show the latest version:

Version 2 demo clip.

I'm quite happy with this version, it now snaps to stuff based on the actual part shape and not the cursor location.

I also added information for all parts in the normal brick and plate groups (or so I thought, thanks for the lib update Wink )

I'm still open to suggestions on general behavior etc though. Things I'm wondering about myself is how to apply the grid to the sliding parts, cause it's way to exact now. Maybe add a forth 'axis' to the stepping table, if anyone has a better idea please let me know.
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Messages In This Thread
snapping primitives - by Steffen - 2013-12-12, 4:57
Re: snapping primitives - by Ben Supnik - 2013-12-13, 2:27
Re: snapping primitives - by Roland Melkert - 2013-12-13, 18:28
Re: snapping primitives - by Ben Supnik - 2013-12-16, 1:31
Re: snapping primitives - by Roland Melkert - 2013-12-16, 2:27
Re: snapping primitives - by Roland Melkert - 2013-12-12, 18:05
Re: snapping primitives - by Philippe Hurbain - 2013-12-12, 18:53
Re: snapping primitives - by Travis Cobbs - 2013-12-12, 19:01
Re: snapping primitives - by Philippe Hurbain - 2013-12-12, 19:12
Re: snapping primitives - by Roland Melkert - 2013-12-12, 19:24
Re: snapping primitives - by Philippe Hurbain - 2013-12-12, 19:56
Re: snapping primitives - by Michael Horvath - 2013-12-12, 23:06
Re: snapping primitives - by Roland Melkert - 2013-12-12, 21:07
Re: Experimental part snapping in LDCad 1.3 [Version 2.0] - by Roland Melkert - 2013-12-29, 0:33

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