Experimental part snapping in LDCad 1.3


Re: snapping primitives
#18
Michael Heidemann Wrote:For most of this questions LDStructure should be your friend Smile

My personal feeling is that we should use for connectivity the -already working- implementation from SR3D. I did not looked deep into this matter, but that connection information should be stored in a separate file with the same naming except the extension.
By doing it this way we can keep and work on the library as usual and create the connection data in a separate step (parallel or afterwards).

I'm not going to bluntly copy Sergio's snap info. We can also not just trow it into the library imho, because first we need permission for that and second I'm not sure a single definition will suit all software needs.


Michael Heidemann Wrote:I liked the way I could create the connectivity with LD4DStudio, but it was a too mighty tools in my stupid hands Smile.

LDCad will offer simplified animation based upon LD4DStudio's scripting approach at some point, it's the reason I stopped working on LD4D Smile
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Messages In This Thread
snapping primitives - by Steffen - 2013-12-12, 4:57
Re: snapping primitives - by Ben Supnik - 2013-12-13, 2:27
Re: snapping primitives - by Roland Melkert - 2013-12-13, 18:28
Re: snapping primitives - by Ben Supnik - 2013-12-16, 1:31
Re: snapping primitives - by Roland Melkert - 2013-12-16, 2:27
Re: snapping primitives - by Roland Melkert - 2013-12-12, 18:05
Re: snapping primitives - by Philippe Hurbain - 2013-12-12, 18:53
Re: snapping primitives - by Travis Cobbs - 2013-12-12, 19:01
Re: snapping primitives - by Philippe Hurbain - 2013-12-12, 19:12
Re: snapping primitives - by Roland Melkert - 2013-12-12, 19:24
Re: snapping primitives - by Philippe Hurbain - 2013-12-12, 19:56
Re: snapping primitives - by Michael Horvath - 2013-12-12, 23:06
Re: snapping primitives - by Roland Melkert - 2013-12-12, 21:07

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