Experimental part snapping in LDCad 1.3


Re: snapping primitives
#6
Quote:Maybe we can use the connection information as Sergio did in his awesome SR3D-Builder.
I totally agree! hopefully he should get an unification of connectivity information - and clearly Sergio does have the lead here... (*)
Quote:We could use a meta command and add these connectivity information where it belongs to, so that we don't need extra files...
...but here I dont agree that much. I think that keeping connectivity outside main files has much more chances to happen than making a major overhaul of the library - afterall it already happened! Lets be pragmatic...

(*editSmile... but there is room for improvement. Eg. there is no automatic orientation of axles placed into axleholes.
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Messages In This Thread
snapping primitives - by Steffen - 2013-12-12, 4:57
Re: snapping primitives - by Ben Supnik - 2013-12-13, 2:27
Re: snapping primitives - by Roland Melkert - 2013-12-13, 18:28
Re: snapping primitives - by Ben Supnik - 2013-12-16, 1:31
Re: snapping primitives - by Roland Melkert - 2013-12-16, 2:27
Re: snapping primitives - by Philippe Hurbain - 2013-12-12, 7:56
Re: snapping primitives - by Roland Melkert - 2013-12-12, 18:05
Re: snapping primitives - by Philippe Hurbain - 2013-12-12, 18:53
Re: snapping primitives - by Travis Cobbs - 2013-12-12, 19:01
Re: snapping primitives - by Philippe Hurbain - 2013-12-12, 19:12
Re: snapping primitives - by Roland Melkert - 2013-12-12, 19:24
Re: snapping primitives - by Philippe Hurbain - 2013-12-12, 19:56
Re: snapping primitives - by Michael Horvath - 2013-12-12, 23:06
Re: snapping primitives - by Roland Melkert - 2013-12-12, 21:07

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