Simple renderer in .net with SharpGL (openGL)


Re: Simple renderer in .net with SharpGL (openGL)
#52
You need to drop the gl.frustum call, it's an alternative to gl.perspective. In this setup it's applying both projections I think.

And like Travis wrote you might have to push the whole scene a bit back to compensate for the near plane.
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Re: Simple renderer in .net with SharpGL (openGL) - by Roland Melkert - 2013-12-07, 18:11

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