Simple renderer in .net with SharpGL (openGL)


Re: Simple renderer in .net with SharpGL (openGL)
#44
I'm not familiar with SharpGL, so I'm not sure what you are doing in the projection part. Only thing I can tell you is you don't need lookat there (don't know what the gl.LookAt function does).

You only need to apply your lookat it in the viewmatrix, using a negative translate.
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Re: Simple renderer in .net with SharpGL (openGL) - by Roland Melkert - 2013-12-06, 18:20

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