Simple renderer in .net with SharpGL (openGL)


Re: Simple renderer in .net with SharpGL (openGL)
#39
Also make sure you don't forget

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

just before you start drawing stuff (every frame).

Also if you found a tutorial source, I'm sure they offer a basic render loop example which would take care of setting defaults for camera, materials and lighting etc.
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Re: Simple renderer in .net with SharpGL (openGL) - by Roland Melkert - 2013-12-02, 17:59

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