Simple renderer in .net with SharpGL (openGL)


Re: Simple renderer in .net with direct3d
#23
Thanks for leaving your ideas here Smile

The way of calculating the camera position is the same I thought that should be a good way, so I will go with that.

For the FOV I use the following function:
http://msdn.microsoft.com/query/dev10.qu...29&rd=true

So it seems that you are right with your guess Smile

Now I _only_ have to put that into some code.

I'll keep you informed.
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Re: Simple renderer in .net with direct3d - by Michael Heidemann - 2013-11-26, 17:36

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