Using the LDraw name


Re: Using the LDraw name
#4
Triangle717 Wrote:So it seems I need to append "LD" to the beginning of the project name, correct? Also keep in mind that there kinda has to be "LDraw" stated somewhere. The import menu where you invoke it is one, and some of the script messages, so I can't cut it out completely. It's the nature of an import script.

I'd like to add to Orion's statement that you might use the term "LDraw" in dialogs or menus such as "Path to the LDraw Parts Library" or "Import LDraw model" or on a web page describing what's all about, but you cannot use the Word "LDraw" in a programs title. Therefore LDR2Blender or LDBlenderImporter or any other combination would be fine.

w.
LEGO ergo sum
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Messages In This Thread
Using the LDraw name - by rioforce - 2013-11-09, 2:27
Re: Using the LDraw name - by Orion Pobursky - 2013-11-09, 11:25
Re: Using the LDraw name - by Willy Tschager - 2013-11-09, 11:40
Re: Using the LDraw name - by rioforce - 2013-11-09, 19:08
Re: Using the LDraw name - by Tim Gould - 2013-11-09, 19:58
Re: Using the LDraw name - by Willy Tschager - 2013-11-09, 20:21
Re: Using the LDraw name - by Tim Gould - 2013-11-09, 21:04
Re: Using the LDraw name - by rioforce - 2013-11-09, 21:15
Re: Using the LDraw name - by Tim Gould - 2013-11-09, 21:31
Re: Using the LDraw name - by Tim Gould - 2013-11-09, 22:20
Re: Using the LDraw name - by rioforce - 2013-11-09, 21:36
Re: Using the LDraw name - by Steffen - 2013-11-13, 10:15

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