Parsable Meta-Data for High-detail vs. Low-detail parts and primitives


Re: Parsable Meta-Data for High-detail vs. Low-detail parts and primitives
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I just use a parser class and read tokens based on a list of known keywords. With syntax like this, unknowns should get ignored anyway, otherwise it kind of defeats the point of the tag-value syntax.

https://github.com/slatenails/ldforge/bl...config.cpp
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Re: Parsable Meta-Data for High-detail vs. Low-detail parts and primitives - by Santeri Piippo - 2013-08-21, 17:12

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