Another texture mapping experiment...


Re: Another texture mapping experiment...
#6
Here's how it looks in the current version.

   

LDCad doesn't have the gray edges because I use the 'nearest pixel' texture mode instead of linear. Linear will also cause seams when two textures meet (e.g. the front of the helmet), so I switched a while back. Downside it will look more pixelated at close ups when using low res pictures.
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Re: Another texture mapping experiment... - by Roland Melkert - 2014-09-26, 16:51

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