LDCad Lua - prompt and wait for selection?


RE: Lua - prompt and wait for selection?
#18
Having thought about this overnight, I realise that the resolution for what I'm trying to do is to not use an animation.

If I take the core logic from the animation frame script into a separate function and invoke the function from the macro, I no longer need to use the animation to achieve what I am trying to do. The function with the core logic can be invoked by the animation script any way, so I'm not going to end up with undesirable code duplication.

Regards,

David
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RE: Lua - prompt and wait for selection? - by David Manley - 2021-10-10, 19:02

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