Another possible use for !FLOAT meta

RE: Another possible use for !FLOAT meta
Funny this is actually, sort of, how animation works in LDCad.

It pushes the current model matrix at playback start for all animated things on a stack and resets it every frame, mainly because I ran into major rounding problems otherwise Smile

I like your !FLOAT suggestion, but do you know LPUB3D is also working on a new buffer exchange replacement meta?

It might be better to combine your efforts with them so we don't end up with a zillion different meta's doing the same things.
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RE: Another possible use for !FLOAT meta - by Roland Melkert - 2021-09-06, 18:42

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