LDView POV-Ray rendering in 2020


RE: POV-Ray rendering in 2020
#5
(2020-10-21, 3:07)Ber Wrote: And also would be interested to hear what anyone else is doing with POV-Ray now in 2020.

I currently use Blender with ImportLdraw, but before I used POV-Ray. For the illumination I also skipped the three default lights and used different solutions:

- Uniform light: a white sphere surrounding the scene

Code:
sphere{LDXCenter, 10000
  texture{
    pigment{ color rgb<1,1,1>}
    finish{emission 1}
  }
  hollow no_image
}

- HDRI: from a realistic or virtual environment. Depending on the extension, POV-Ray expects HDR or EXR before the filename. The ANGLE variable rotates that environment.

Code:
sky_sphere{
  pigment{
    image_map{
      HDR 'file.hdr'
      gamma 1.5
      map_type 1 interpolate 2}
  }
  rotate 180*z
  rotate ANGLE*y
}
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Messages In This Thread
POV-Ray rendering in 2020 - by Ber - 2020-10-21, 3:07
RE: POV-Ray rendering in 2020 - by Ber - 2020-10-23, 7:27
RE: POV-Ray rendering in 2020 - by Jose Alfonso - 2021-03-01, 23:53

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