LDCad Concave collision detection


RE: Concave collision detection
#6
(2020-04-25, 7:53)Stefan Frenz Wrote: I also tried the quickhull algorithm. Maybe this would have been useful for checking multiple times, but as LDInspector checks all objects only once and not multiple times, it's not used anymore there.

Doesn't a bigger margin of error solve that?

Or you could use the primitives to define cylinder shaped collision objects.
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Concave collision detection - by K Johnson - 2020-04-18, 22:22
RE: Concave collision detection - by Roland Melkert - 2020-04-25, 18:05

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