New OMR WebGL Render Engine


RE: New OMR WebGL Render Engine
#18
(2019-10-16, 19:37)Orion Pobursky Wrote: So logo were working on my work computer, they were just too light to see until I zoomed way in.
Yeah, this is one of the issues of using textures this way. You need light to reflect on the surface to make the "fake bumps" appear, but it also can't be too much light as that overshines the bumps.

The other issue is that the studs are flat when you see them directly from the side.


... and I still have not fixed the OrbitControls issue.
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RE: New OMR WebGL Render Engine - by Lasse Deleuran - 2019-10-16, 20:09

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