Lpub3D 2.3.13 Native Render


RE: Lpub3D 2.3.13 Native Render
#29
(2019-08-02, 9:39)Trevor Sandy Wrote: Very well. 

Be careful, your rev 64 is likely from the unstable DevOps repo (currently at rev 82) because I've only just now pushed rev 64 to 68 to the Production repo (currently at rev 68). My previous remarks about rev 40 to 48 referred to builds on the production repo.

Anyway. This behaviour...
is not normal and should not be occurring on production builds. Let me know if you are reproducing it with the latest production build ?

Cheers,

Hum I think this not happens with the regular build but the fact is that I moved to the unstable build rev 64 because you made the change which is needed to work wiht large model, if I use the regular last build, I can not work on my instructions, right ? 

In deed I have test the highlight with the unstable Rev64 and it always get this  (even if I erase the Lpub folder).

[Image: DTTodaY.png]
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Messages In This Thread
Lpub3D 2.3.13 Native Render - by Nico71 - 2019-07-24, 8:40
RE: Lpub3D 2.3.13 Native Render - by Nico71 - 2019-07-24, 20:31
RE: Lpub3D 2.3.13 Native Render - by Nico71 - 2019-07-26, 6:40
RE: Lpub3D 2.3.13 Native Render - by Nico71 - 2019-07-28, 9:32
RE: Lpub3D 2.3.13 Native Render - by Nico71 - 2019-07-29, 8:07
RE: Lpub3D 2.3.13 Native Render - by Nico71 - 2019-07-29, 20:13
RE: Lpub3D 2.3.13 Native Render - by Nico71 - 2019-08-01, 10:05
RE: Lpub3D 2.3.13 Native Render - by Nico71 - 2019-08-02, 8:34
RE: Lpub3D 2.3.13 Native Render - by Nico71 - 2019-08-02, 11:42
RE: Lpub3D 2.3.13 Native Render - by Nico71 - 2019-08-05, 19:16
RE: Lpub3D 2.3.13 Native Render - by Nico71 - 2019-08-01, 18:49

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