What is the best way to quickly create custom printed parts for ldraw?


RE: What is the best way to quickly create custom printed parts for ldraw?
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[quote pid='27955' dateline='1519886504']
I tried what you described, replacing tile.png with both a local filename (placing the .png file in the same folder as the .dat file) and I tried using complete path to the file, but neither approach resulted in the texturing appearing when the .dat file is loaded in LDraw. 

I'm sure I'm nearly there, but I'm definitely missing a step or something is working wrong.
[/quote]

The .png name should be relative to the .dat

Not all editors/viewers support the relatively new texture mapping standard.

What program are you trying it in?

If it doesn't show up in e.g. LDView or LDCad then it could also be caused by a non supported png format. A simple png made by paint should be ok though.
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RE: What is the best way to quickly create custom printed parts for ldraw? - by Roland Melkert - 2018-03-01, 18:48

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