LDCad POVray export


RE: LDCad POVray export
#9
(2018-02-18, 23:50)Orion Pobursky Wrote:
(2018-02-18, 23:43)Michael Horvath Wrote: I'm talking about blurred reflections, not blurred refractions.

Light transmittal through the material affects the reflection. Also, reflection should be more of a function of material smoothness and not plastic type.

Sorry, I got you and Roland mixed up earlier. I think LDCad output meshes *are* solid, which is why `ior` (index of refraction) is specified for transparent parts. (Otherwise there would generally not be a point in specifying `ior`.) Also, Roland *already* does differentiate between types of plastic by specifying different `ior` values for transparent and non-transparent parts. He just doesn't do this for finishes as well.

[ed. correction: there is no `ior` specified for non-transparent parts.]

Anyway, blurred reflections don't look realistic on transparent parts. Something has to be done about this.
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Messages In This Thread
LDCad POVray export - by Michael Horvath - 2018-02-17, 21:47
RE: LDCad POVray export - by Roland Melkert - 2018-02-18, 21:01
RE: LDCad POVray export - by Michael Horvath - 2018-02-18, 21:28
RE: LDCad POVray export - by Roland Melkert - 2018-02-18, 21:48
RE: LDCad POVray export - by Michael Horvath - 2018-02-18, 23:03
RE: LDCad POVray export - by Orion Pobursky - 2018-02-18, 23:31
RE: LDCad POVray export - by Michael Horvath - 2018-02-18, 23:43
RE: LDCad POVray export - by Orion Pobursky - 2018-02-18, 23:50
RE: LDCad POVray export - by Michael Horvath - 2018-02-19, 1:50
RE: LDCad POVray export - by Orion Pobursky - 2018-02-19, 2:05
RE: LDCad POVray export - by Michael Horvath - 2018-03-03, 12:18
RE: LDCad POVray export - by Philippe Hurbain - 2018-03-03, 13:10
RE: LDCad POVray export - by Roland Melkert - 2018-03-03, 18:06
RE: LDCad POVray export - by Roland Melkert - 2018-02-19, 18:34

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