Thinking about LDCad 2.0 and open sourcing it


RE: Thinking about LDCad 2.0 and open sourcing it
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(2016-05-29, 19:08)Roland Melkert Wrote: Hi all,

If I go open source I would also need to select a License (I would like to keep it non commercial only)., this is the thing I'm looking up to the most so if anyone has some pointers on that

Roland,

you surely know that LDraw ships with Creative Commons licences (the Library as well as the AIOI):

https://creativecommons.org/

you might have a look at their:

http://creativecommons.org/licenses/by-nc-sa/4.0/


(2016-05-29, 19:08)Roland Melkert Wrote: Also I'm wondering if there are people who would be interested to help development by taking up e.g. the mac version dependencies etc.

One major improvement planned would be the rendering of the gui (I want to go full OpenGL with this, even for dialogs) and I also want it be multilingual.

An actual usable 2.0 will probably take more then a year to make after actually starting it, so I might do a parallel 1.7

I cannot help out on the C++ but I would love if the GUI would feel a bit more "windowish" with proper menus and if I could get rif off the floating menu pop-ups. I could help on designing more icons however ;-)

w.
LEGO ergo sum
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RE: Thinking about LDCad 2.0 and open sourcing it - by Willy Tschager - 2016-05-30, 17:26

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