Running LDraw software on Macbook OS X El Capitan (10.11.5)


RE: Running LDraw software on Macbook OS X El Capitan (10.11.5)
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(2016-05-25, 10:08)Jaco van der Molen Wrote: I've done some research on running Linux binaries on a Mac, but this is too complex for me.
I tried some things out, but none of them worked.
Still, I would be interested in having LDCad compiled as a native Mac OS X app.
But I am no developer and I understood you neither have the tools nor sufficient knowledge to do that.

What we are looking for is someone with Mac development skills that can compile Mac software from source code.
This was done with LPub too way back, but I don't know who did this.

Then, there is some LDraw software made for Mac: Bricksmith and LDView.
Perhaps the respected authors of these tools can work something out?
Travis?
Allan?

Actually I've been looking into apple laptops but a semi decent one would set me back 1100 euro. A windows Laptop would have twice the specs for that kind of money.

Also I'm thinking about starting LDCad 2.0 after 1.6 which I'm considering to Open Source from the get go. I'm just not sure if it will be C++ again (I'm also considering Python).
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RE: Running LDraw software on Macbook OS X El Capitan (10.11.5) - by Roland Melkert - 2016-05-25, 17:31

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