Simple renderer in .net with SharpGL (openGL)

Re: Simple renderer in .net with SharpGL (openGL)
I really appreciate your comments and ideas. But I like to stay with visual basic Smile

Maybe we can solve the issues that I have by simplyfying the context.

LDrawObject with radius of bounding box = radiusbox

Code in pure openGL, where the LDrawObject is drawn with a function called DrawLDrawObject()
DrawLDrawObject() only uses the colors and vertices just from the files.

So there needs to be code for the world and for the modelview that i am looking for.

Anybody out there who can help and post his (working) code here?
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Re: Simple renderer in .net with SharpGL (openGL) - by Michael Heidemann - 2013-12-07, 11:10

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